Comrade General! We have news for you. Reinforcements have arrived from Final Alert 2 YR 1.02 Patches as Final Alert 2 YR 1.02 Patches (02/06/2023) has been recently released by E1 Elite. Final Alert 2 YR 1.02 Patches is a DLL that extends the features and fixes bugs from Final Alert 2 YR 1.02 map editor for Red Alert 2: Yuri's Revenge and also for the vanilla Red Alert 2. Here is what we know about Final Alert 2 YR 1.02 Patches (02/06/2023):

Quote:
Final Alert 2 YR v1.02 Patches

Changes (2023-06-02):
- Hotkey updates: Multi-select deselect all with Ctrl+D or Ctrl+Shift+D,
D key is kept as is for the cliff flat-to-ground feature.

Changes (2023-05-30):
- Updated FA2sp (based on develop branch commit on 2023-05-25).
(It includes - Showing building damage/rubble frames based on health,
external file modification detection etc.)
- FAData.ini, FALanguage.ini, and EXE file resource updates.


For further information about Final Alert 2 YR 1.02 Patches, visit its Topic at PPM Forums. You can download Final Alert 2 YR 1.02 Patches (02/06/2023) Here. That's all, folks! Stay tuned at PPM for more news coverage on Final Alert 2 YR 1.02 Patches!

Hello everyone! NeverLoseGuy, the leader of C&C Power Play, has released C&C Power Play V1.3.2 as we speak. For those unaware of what is being written here, C&C Power Play is a total conversion modification for Command & Conquer Generals: Zero Hour. It comes with 5 original factions (Vulkan, Fulgura, Lamina, Solisia, and Demons) and several new units and gameplay quirks to deal with. The changes from C&C Power Play V1.3.2 were announced with the following words:

Quote:
EDIT: V.1.3.2 also contains files previously missing that are needed to run Control Bar Pro properly, so it should be fixed now.

CHANGELOG V.1.3.2 Fix 1

SOLISIA
- Fixed the texture of the Cupid (Actually implemented for real this time).



CHANGELOG V.1.3.2

GLOBAL
- Reduced the cooldown of the Reinforcement Pad from 2 minutes to 1 minute.
- Reinforcement Pads now *spawn* a unit instead of being para dropped from a plane, coupled with a fitting sound effect.
- Tech Buildings (not including hospitals) are now indestructible.
- Artillery Platforms now deal the same amount of damage as Command Center ones.

SOLISIA
- Fixed the texture of the Cupid.

INFERNUS
- Updated Doomsday's movement sound.



CHANGELOG V.1.3.1

GLOBAL
- Adjusted the "subdue" health of various units to match their health pools.
- Changed the damage types of all hitscan-based weapons (except Bishop) to "Gattling".
- Increased turret addon's weapon damage from 25 to 50.
- Reduced the visible range of Tier X units to all players.
- All players will start the game with one starter unit (unless the player's faction is Vulkan, in which case they will start with 2 Whiplashes).

- Adjusted the percentage of damage taken vs. armor:

- Gattling damage type will deal:
- 50% vs. truck armor (light vehicles)
- 40% vs. structure armor
- 25% vs. everything else
- Explosion damage type will deal:
- 50% vs. structure armor
- 100% vs. everything else
- Flame damage type will deal:
- 10% vs. structure armor
- 50% vs. tank armor
- 100% vs. everything else

SOLISIA
- Added The Cupid
- The Cupid is a Tier 3 support vehicle that can target its enemies, giving a boost to allies' damage by 50% towards the said target.

- Removed the "dust effects" on various cameos.
- Decreased Priest's weapon damage from 400 to 100. Its cooldown decreased from 6000 to 2000. This is to prevent it from dealing a massive amount of damage to structures.

VULKAN
- Added The Servus
- The Servus is a Tier 3 support vehicle that auto-heals its nearby units.

- Changed the damage type of Ignis Prime's weapon to "Explosion".

FULGURA
- Added The Spotter
- The Spotter is a Tier 2 support vehicle that grants players increased vision around them and the ability to temporarily scan shrouded areas.

- Updated the aesthetics of the Enforcer, enlarging its turret.

- Decreased Enforcer's turn rate from 90 to 60.
- Increased Shieldbreaker's machinegun weapon damage from 20 to 50.

LAMINA
- Added The Toad
- The Toad is a Tier 3 artillery that can lob its shell from afar. Its high amount of health allows it to withstand a considerable amount of damage.

- Increased Lion's missile scatter radius from 25 to 50.

INFERNUS
- Added The Doomsday
- The Doomsday is a Tier X support vehicle that can be detonated at will for an apocalyptic explosion. Its high amount of health allows it to withstand a considerable amount of damage.









As always, you can download the mod via GenLauncher, or this page and install it manually.


You can check more information about C&C Power Play by visiting the ModDB Profile. Download C&C Power Play V1.3.2 Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C Power Play!

AIClean 6.1 has been released!
June 03, 2023 - 02:18
Greetings, Comrade General! G-E has recently reorganized the content his tools at the PPM forums. He has now created topics about each tool at the Community Tools Forum. From there, you can find out more information about TagList, MisTest, SoundCheck, AICheck, SoundClean, MapClean, and AIClean. AIClean, by the way, has been the focus of his work recently, with the release of AIClean 6.1. For your information, AIClean is a TCL script for filtering/simplifying the main rules/art/ai inis. It removes junk, merges objects, and re-writes the ini in an organized manner, with a customizable order as specified in aiclean.cfg. This applies both to the objects themselves and the content of the objects. Here are the updates from AIClean 6.1:

Quote:
Small update AICLEAN 6.1...

There was an oversight that caused [$Include] sections to be discarded even if mergemode was off. It now saves it. Although it doesn't place it automatically at the beginning, maybe that will come in the next update.


For further information about AIClean, visit the Topic at PPM Forums. Download AIClean 6.1. And that's all regarding AIClean for now. Stay tuned at PPM for more news about AIClean!

Welcome back, commander! G-E, the leader of Scorched Earth, has recently posted some of the progress done with the trees from Scorched Earth. For those unaware of what is being written here, Scorched Earth is a modification for Red Alert 2 that does a massive overhaul with the game, although it retains its cannon and most existing units. AI is brutally harder and more challenging. It also features several new civilian assets, and asymmetric multiplayer maps, among other things. Here are the official words about it:

Quote:
Back to doing trees... figure I'll bang out a dozen then move onto buildings.



If you are curious about Scorched Earth, visit the Forums, and ModDB Profile to obtain further information about it. And that's all regarding Scorched Earth for now. Stay tuned at PPM for more news about Scorched Earth!

Greetings, Comrade General! Dragon_King has announced a new version of Dragon AI Mod called Dragon AI Mod 1.4 and a spin off called Plus Version 1. Dragon AI Mod is a modification for Command & Conquer Red Alert 2: Yuri's Revenge that tries to enhance the gameplay by following the vision of Dragon_King. This mod is inspired by mods like Extra Hard, VSINI, Mental Omega, and ACBC10. Here are the updates from Dragon AI Mod 1.4:

Quote:
Vanilla Version








1.4 Update Release!

More minor adjustments for the vanilla side. The New Plus version is at the bottom!

-AI adjustment.
-Nerfed Tesla weapons damage against buildings.
-Flak Cannon damage buffed from 40 to 50.
-Minor AI improvement.

Suppose you want to add or don't like anything. Feel free to suggest in the comment. If your reason is sound, I will consider doing it.

Here is a sneak peek into the mod:




Version 1.1 Glowing Rad Cannon and More Garrison Infantry - Mod DB






A Naval Match:




Dragon AI Mod Version 1.3 | AI Naval Test #2 | Red - Mod DB






A Normal Match:




Dragon AI Mod Version 1.3 | British VS Iraq AI Fri - Mod DB






------------------------------------------------------------------------------------------------------------------------------------




Plus Version








Ooo! What's this? Some more toys to play with?

Let us see what our sister version has to offer!

The main star for this release: Sitonai Carrier




Sitonai Carrier (Orca Carryall) Testing | Dragon A - Mod DB






New units! New fun to have!




Plus Version Upcoming Units Testing - Mod DB


For further information about Dragon AI Mod, visit its ModDB Profile. Download Dragon AI Mod 1.4 Here. And this is all for today! Enjoy Dragon AI Mod and provide your feedback about it so it can get better.

Hi everyone! The team behind Phobos has recently released the Build 35 to be tested by the public. For those who are not acquainted with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here is the official announcement from Phobos Build 35:

Quote:
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.
Phobos development build 35 is up!

Changes compared to build 34:

Migration info:

  • INI inclusion and inheritance are now turned off by default and need to be turned on via command line flags -Include and -Inheritance.
  • A previous change that made AG=no projectiles unable to fire against ground targets has been reverted. Use new key AAOnly to enable anti-air only mode in conjunction with AA=yes.
  • LaunchSW.RealLaunch=false now checks if the firing house has enough credits to satisfy SW's Money.Amount in order to be fired.
  • CreateUnit now creates the units by default at the animation's height (even if CreateUnit.ConsiderPathfinding is enabled) instead of always at ground level. This behavior can be restored by setting CreateUnit.AlwaysSpawnOnGround to true.
  • The obsolete [General] WarpIn has been enabled for the default anim type when technos are warping in. If you want to restore the vanilla behavior, use the same anim type as WarpOut.

New:

  • AAOnly for projectiles (by Starkku)
  • CreateUnit improvements & additions (units spawning in air, spawn animation) (by Starkku)
  • Option to center pause menu background (by Starkku)
  • LaunchSW.DisplayMoney (by Starkku)
  • Disguise logic improvements (by Starkku)
  • Custom insignias (by Starkku)
  • Upgrade logic to allow altering of SpySat status (by Otamaa)
  • Allow ZShapePointMove to apply during buildup via ZShapePointMove.OnBuildup (by Starkku)
  • UndeploysInto building selling buildup sequence length customization (by Starkku)

Vanilla fixes:

  • Transports with OpenTopped=true and weapon that has Burst above 1 and passengers firing out no longer have the passenger firing offset lateral shift position based on burst index (by Starkku)
  • Light tint created by a building is now able to be removed after loading the game (by Trsdy)
  • Prevented crashing jumpjet units from firing (by Trsdy)
  • Fixed disguised infantry not using a custom palette for drawing the disguise when needed (by Starkku)
  • Reenabled the obsolete [General] WarpIn as the default anim type when units are warping in (by Trsdy)
  • Fixed permanent health bar display for units targeted by temporal weapons upon mouse hover (by Trsdy)
  • Buildings with superweapons no longer display SuperAnimThree at the beginning of the match if pre-placed on the map (by Starkku)
  • AI players can now build Naval=true and Naval=false vehicles concurrently like human players do (by Starkku)

Phobos fixes:

  • CreateUnit now uses the civilian house as the owner instead of the intended owner house has been defeated (this is in line with how MakeInfantry works) (by Starkku)
  • IsHouseColor laser trails on techno now correctly change color when it changes owner (by Trsdy)
  • Fixed Layer.UseObjectLayer=true to work correctly for all cases where the object changes layer (by Starkku)
  • Fixed floating point value parsing precision to match the game (by Starkku)
  • Fixed DetonateOnAllMapObjects.RequireVerses not considering shield armor types (by Starkku)
  • Restored wake animation for debris animations and added WakeAnim for customization (by Starkku)
  • Fixed new AI attack scripts requiring non-zero damage instead of simply being able to target to be able to pick targets (by Starkku)
  • Fixed a crash caused by incorrect values for TilesInSet being parsed from theater INIs (by Starkku)
  • Buildings sold by AutoDeath no longer play a click sound effect (by Trsdy)

Fixes/interactions with other extensions:

  • Fixed an issue introduced by Ares that caused Grinding=true building ActiveAnim to be incorrectly restored while SpecialAnim was playing, and the building was sold, erased or destroyed (by Starkku)


You can test this version of Phobos by grabbing it at GitHub.

You can learn more about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. And that's all for now!

ZH Reveal V.0.9.1 is out!
May 27, 2023 - 19:46
Hello everyone! Ciberia, leader of ZH Reveal, has revealed the release of ZH Reveal V.0.9.1. ZH Reveal is a modification for Command & Conquer Generals: Zero Hour that adds many new factions without modifying the original ones. Here is the official announcement from ZH Reveal's staff about ZH Reveal V.0.9.1:

Quote:
Hello! This update was originally supposed to be smaller, but I got a little carried away Smile


ZH Reveal V.0.9.1. change log


Added new generals:


USA Demolition General






China National Guard General






GLA Assault General








Other changes:

-USA Nuke General

*Fixed missing weapon bonus from Laser Guided Missiles upgrade for Stealth Fighter

-USA Tank General

*Added hulk model for Mechanic

-USA Toxin General

*Fixed secondary damage for upgraded Tomahawk Storm weapon - 150 >>> 200

-China Toxin General

*Added Anthrax Beta upgrade for Toxin Missile
*Reduced damage for Toxin Missile without upgrade
*Fixed reloading time for Overlord - 1.5 sec >>> 2 sec

-China Artillery General

*Added Propaganda Tower Upgrade for Inferno Overlord

-China Laser General

*Added snow models for Laser Defense Turret
*Increased damage for Laser Overlord - 100 >>> 125
*Fixed attack range for Laser Overlord - 150 >>> 175
*Decreased HRLC health points - 720 >>> 540, armor type changed to "TankArmor" instead of "AntiAirVehicle"
*Nuclear Missile replaced by Particle Cannon Uplink









-China Napalm General

Reduced secondary damage for Napalm Overlord - 20 >>> 10

-China Super Weapon General

*Fixed Heavy ECM Tank visual model
*Increased the maximum number of passengers for Super Overlord Bunker from 5 to 8
*Battlemaster replaced by Advanced Battlemaster









-GLA Nuke General

*Reduced prices for some vehicles, defense buildings and infantry
*Hijacker and Saboteur available for building
*Added GPS Scrambler

-GLA Tank General

*Emperor replaced by Overlord










*Added Quad Cannon upgrade for Overlord
*Fixed reloading time for Overlord - 1.5 sec >>> 2 sec
*Stinger Site price reduced from 1000 to 900
*Scorpion Missile upgrade is granted from start

-GLA EMP General

*Increased SCUD Storm primary damage - 400 >>> 500
*Increased SCUD Storm secondary damage - 50 >>> 150
*Deleted EMP Pulse flash for SCUD Storm

-GLA Laser General

*Added snow models for Laser Tunnel Network

Please contact me if you will find bugs and errors. I will be glad to see your ideas for new generals for the further development of the mod. I also released templates for adding new generals in just 5 minutes! You can find it here: New Generals Templates.

Thank you!
-Ciberia


For further information about ZH Reveal, visit its ModDB Profile. ZH Reveal is available for download Here. And this is all for today! Enjoy ZH Reveal and provide your feedback about it so it can get better.

Are you picking this up? Good! Reinforcements have arrived from C&C Power Play as C&C Power Play 1.3 has been recently published by NeverLoseGuy. For those unaware, C&C Power Play is a total conversion modification for Command & Conquer Generals: Zero Hour. It comes with 5 original factions (Vulkan, Fulgura, Lamina, Solisia and Demons) and several new units and gameplay quirks to deal with. Here are the updates from C&C Power Play 1.3:

Quote:
CHANGELOG V.1.3



GLOBAL
- Players can now use Artillery Barrage Special Power via Command Center. It has a 2-minute cooldown and can be used throughout the match until the player is defeated.
- Revised the AI to make the Brutal Army extremely difficult to fight against.
- Adjusted the experience value and experience required for promotion of each units to reflect their power levels.
- Increased the cash bounty award from 10% to 50%.
- Removed the "Artillery Reveal" OCL from various units that aren't artillery units.
- All Tier X units are now permanently revealed to all players.
- Adjusted the camera height, allowing more zooming in and out options.
- Reduced the visual clutter of explosions from heavier weaponry.
- Updated the shell menu theme.
- Added more starting money options.
- You can now start with $500000, $200000, $100000, $50000, $2500, or simply with no money at all.
- Adjusted the effects of veterancy on units.
- Veterans fire their weapon 25% faster AND deals 25% more damage.
- Elites fire their weapon 50% faster AND deals 50% more damage.
- Heroics fire their weapon 100% faster AND deals 100% more damage.

SOLISIA
- Warden's hotkey is now A to prevent overlapping with general hotkeys.
- Priest's hotkey is now I to prevent overlapping with general hotkeys.
- Bishop's hotkey is now H to prevent overlapping with Artillery Barrage hotkeys.

- Decreased Prophet's build time from 5 to 1 second.
- Decreased Zealot's build time from 5 to 2.5 seconds.
- Decreased Crusader's build time from 10 to 5 seconds.
- Increased Crusader' health from 750 to 800.
- Increased Crusader's movement speed from 25 to 30.
- Decreased Warden's build time from 10 to 5 seconds.
- Decreased Warden' health from 1000 to 900.
- Increased Warden's movement speed from 25 to 30.
- Decreased Warden's missile weapon damage from 125 to 100.
- Increased Warden's missile weapon scatter radius from 30 to 50.
- Increased the burst speed of Warden's missile weapon.
- Decreased Priest's build time from 15 to 10 seconds.
- Increased Priest's build cost from $5000 to $6000.
- Increased Priest's movement speed from 25 to 30.
- Decreased Priest's turnrate from 90 to 60.
- Increased Priest's weapon damage from 200 to 400.
- Decreased Bishop's build time from 15 to 10 seconds.
- Increased Bishop's movement speed from 25 to 30.

VULKAN
- Overhauled the aesthetic of the Pugnax, doubling the amount of barrels.
- Reduced the number of shots needed to fire from Pugnax before it reaches its full firing speed.
- Reinforcement pad will now deliver 2 Ignis tanks instead of 1.

- Whiplash's hotkey is now I to prevent overlapping with general hotkeys.
- Bothynus' hotkey is now T to prevent overlapping with Artillery Barrage hotkeys.

- Decreased Whiplash's build time from 7.5 to 2.5 seconds.
- Decreased Ignis' build time from 7.5 to 2.5 seconds. Its double-barreled variant's build time is decreased from 10 to 5 seconds.
- Increased Ignis' weapon damage from 50 to 75.
- Decreased Ignis Prime's build time from 10 to 5 seconds.
- Increased Ignis Prime's weapon cooldown from 4000 to 6000.
- Decreased Robus's build time from 10 to 5 seconds.
- Increased Robus' health from 1800 to 2500.
- Decreased Robus' weapon damage from 150 to 100.
- Decreased Bothynus's build time from 15 to 10 seconds.
- Increased Bothynus' weapon damage from 80 to 100.
- Decreased Bothynus' weapon scatter radius from 75 to 50.
- Decreased Pugnax' build time from 15 to 10 seconds.
- Increased Pugnax' weapon damage from 75 to 90.

- Fixed the bug that prevents Pugnax from being disabled.

FULGURA

- Enforcer's hotkey is now N to prevent overlapping with general hotkeys.
- Shieldbreaker's hotkey is now I to prevent overlapping with general hotkeys.

- Updated the projectile of the Peacemaker.

- Decreased Defender's build time from 7.5 to 2.5 seconds.
- Decreased Defender's health from 1000 to 900.
- Decreased Defender's movement speed from 30 to 25.
- Decreased Enforcer's build time from 7.5 to 5 seconds.
- Decreased Lawmaker's build time from 10 to 7.5 seconds.
- Decreased Lawmaker's turnrate from 90 to 60.
- Decreased Peacemaker's build time from 10 to 7.5 seconds.
- Increased Peacemaker's build cost from $5000 to $6000.
- Decreased Watcher's build time from 15 to 10 seconds.

- Fixed the AI script which prevented Fulguran AI from spawning artilleries.

LAMINA
- The Lion's weapon set has been upgraded; the coaxial machinegun has been replaced with a comically large rocket on the side which deals a large AoE damage on impact.
- Changed the weapon type of the Lion's unmanned turret from flame weapon to machinegun.

- Boa's hotkey is now O to prevent overlapping with Artillery Barrage hotkeys.
- Warthog's hotkey is now N to prevent overlapping with general hotkeys.

- Decreased Rat's build time from 5 to 1 second.
- Decreased Fake Rat's weapon damage from 750 to 500.
- Decreased Cobra's build time from 5 to 2.5 seconds.
- Decreased Cobra's health from 400 to 300.
- Decreased Cobra's weapon damage from 150 to 100.
- Increased Cobra's weapon cooldown from 4000 to 6000.
- Decreased Python's build time from 10 to 5 seconds.
- Increased Python's health from 600 to 750.
- Decreased Boa's build time from 10 to 5 seconds.
- Decreased Warthog's build time from 15 to 10 seconds.
- Increased Warthog's weapon damage from 75 to 90.
- Increased the burst speed of Warthog's weapon.
- Decreased Lion's build time from 15 to 10 seconds.
- Increased Lion's build cost from 6000 to 8000.

- Adjusted Boa's weapon and vision range to match other units with longer attack range.

INFERNUS
- Renamed the faction from "Demonic Kingdom" to "Infernal Kingdom".
- Updated the aesthetic of the Termite, Scarab and Harbinger.
- Termite no longer sets itself ablaze upon death.
- Removed the Harbinger and Baron's ability to create firestorms.
- Harbinger's hotkey is now I to prevent overlapping with general hotkeys.
- Updated Vanguard's movement and weapon sound.
- Hellstorm's hotkey is now L to prevent overlapping with general hotkeys.
- Baron's hotkey is now A to prevent overlapping with Artillery Barrage hotkeys.
- Baron now spawns 2 Termite tanks upon death.


- Decreased Termite's build time from 7.5 to 2.5 seconds.
- Decreased Scarab's build time from 7.5 to 5 seconds.
- Decreased Harbinger's build time from 10 to 7.5 seconds.
- Decreased Harbinger's weapon damage from 75 to 50.
- Decreased Harbinger's movement speed from 30 to 25.
- Decreased Vanguard's build time from 10 to 7.5 seconds.
- Decreased Vanguard's build cost from $5000 to $4000.
- Decreased Vanguard's movement speed from 30 to 25.
- Increased Vanguard's weapon damage from 40 to 120.
- Decreased Vanguard's weapon ammo count from 4 to 2.
- Decreased Vanguard's weapon scatter radius from 40 to 30.
- Decreased Vanguard's weapon cooldown from 2000 to 1500.
- Decreased Hellstorm's build time from 15 to 10 seconds.
- Decreased Hellstorm's weapon ammo count from 3 to 1. Its damage was increased to compensate.
- Increased Baron's weapon damage from 250 to 300.







As always, you can download the mod via GenLauncher, or this page and install it manually.


If you are curious about C&C Power Play, visit the ModDB Profile to obtain further information about it. Download the latest version of C&C Power Play Here. And that's all for now! Have fun and enjoy C&C Power Play!